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Devlog
Progress in planned modifications
August 05, 2025
by
Artonapilos
Since the last update I have been occupied with other things than ZX Spectrum, but from time to time I have been going through the whole program, looking for places where I could save some memory. Sin...
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Answers to a few more questions
July 06, 2025
by
Artonapilos
2
During the past few months, several new questions have emerged from various people. Someone thought that in the first game stage, Mario has red trousers because he takes the colour from the girders he...
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Three graphical fixes and one minor improvement
June 23, 2025
by
Artonapilos
2
I thought I might not come back to it, but it turns out that it's probably not all done yet. While trying to adapt the game for SAA sound for SAM Coupé a while ago, I noticed some new possible improv...
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SAM Coupé version
June 14, 2025
by
Artonapilos
1
There is a modified version for the SAM Coupé computer, although it looks and sounds the same as the ZX Spectrum version. It doesn't use the SAM's graphics capabilities, because it would require rewr...
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Silly error fixed and more graphical improvements
June 10, 2025
by
Artonapilos
1
Fixed another recent error caused by trying to save every byte of memory. When Mario jumped onto a lift and landed while the lift was at the same height as the girder he jumped from, Mario died. In th...
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Important fix and several cosmetic improvements
June 06, 2025
by
Artonapilos
1
Again, one fixed error from the previous version of the game, which was caused by trying to save as much memory as possible. This time it was more serious. After changing the control type, the game di...
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Two errors fixed
June 03, 2025
by
Artonapilos
1
An error that caused Mario's colours to sometimes not display correctly in the rotating animation when he died from falling from a height onto a lift, has been fixed. There are still some situations w...
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Improved introduction and lifts
June 02, 2025
by
Artonapilos
2
The monkey jumping on the top girder in the opening animation looks a little better, it interacts better with the background, but it's not perfect yet. New colour animation in the high score table. Th...
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Correctly coloured large text
May 27, 2025
by
Artonapilos
1
The large blue "DONKEY KONG" text in the introduction has colours closer to the original arcade version. Finally, this screen looks like I imagined it a year ago. At that time, I originally wanted to...
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Moved opening animation
May 22, 2025
by
Artonapilos
Finally, the entire opening monkey animation appears after each game start, not only after loading the game, on all Spectrum compatible computers (including Spectrum 48K). Therefore is was removed fro...
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More small changes
May 01, 2025
by
Artonapilos
2
A "level" column has been added to the high score table so players can keep track of how far they have come in the game. The space for a player's name in the table has been increased to four character...
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Other small unimportant improvements
April 27, 2025
by
Artonapilos
2
In the animation after each game start, the girders now fall gradually (on all Spectrum types), not all at once. But the monkey doesn't jump to the left and grunt yet (only after loading the game or i...
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Slightly improved introduction animation and one fix
April 21, 2025
by
Artonapilos
1
The animation after each game start now includes falling girders (on all Spectrum types). But for now, all girders fall at once and the monkey doesn't jump to the left and grunt (it only does so after...
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Answers to a few questions
April 10, 2025
by
Artonapilos
1
Recently, several people have asked why there are two similar versions of Donkey Kong for ZX Spectrum on itch.io. It's OK, no problem. The publisher Bubu was interested in this game, so in November 20...
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New minor sound and colour changes
April 06, 2025
by
Artonapilos
1
The monkey voice on the AY sound chip sounds better. The high score table has the same colours as in the arcade game. The colour error in the control screen is fixed...
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High score table and other fixes
March 23, 2025
by
Artonapilos
1
The game has a high score table including entering a player's name, if the game is running on Spectrum 128K (and compatibles) or Didaktik Gama. The monkey "dance" music at the end of the game has a be...
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Some minor game adjustments
March 10, 2025
by
Artonapilos
2
Since February 2025, I am putting new versions of the game here, so in addition to the changes I have made since November 2024 (gameplay tweaks, AY sound, background music, extended memory, error fixe...
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