Fixed an important error in the loading system


The game's source code is unchanged since 22 August 2025 (version released 1 September 2025), so it seems that the game itself will remain the final version. But I found that there was an error in the loaders of some versions of the game that caused a few bytes to be overwritten after loading the game. This is an important thing that can cause the game to crash, so I immediately fixed these loaders, and since I have versions for a lot of loading media, I uploaded all files again to be sure.

Sorry about that, this is my first game loaded using assembler (machine code), moreover my first time for various loading media, but hopefully I now know all the necessary tricks to prevent this from happening in the next game.

And as if that wasn't enough, when I uploaded these files I accidentally used a test version of the game with invulnerability for the ZX Spectrum tape (TAP) version. I replaced it with the correct version on the same day evening, so hopefully everything is fine now.

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