Other small unimportant improvements


In the animation after each game start, the girders now fall gradually (on all Spectrum types), not all at once. But the monkey doesn't jump to the left and grunt yet (only after loading the game or in the repeating introduction on computers with extended memory).

The monkey "dance" music at the end of the game has longer notes when played on the beeper, so it sounds more similar to the AY version.

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