Two errors fixed
Donkey Kong » Devlog
An error that caused Mario's colours to sometimes not display correctly in the rotating animation when he died from falling from a height onto a lift, has been fixed.
There are still some situations where Mario is displayed one pixel lower when riding a lift. Hopefully I will fix this in one of the next versions of the game.
Another error that appeared in the previous version has been fixed. When the monkey threw a barrel diagonally across all floors, it would sometimes roll on the bottom floor shifted one pixel down. Sorry about that. This error was one of those caused by trying to save every byte of memory.
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Donkey Kong
A free arcade game remake for ZX Spectrum
Status | Released |
Author | Artonapilos |
Genre | Platformer |
Tags | 8-Bit, Arcade, assembler, sam-coupe, z80, ZX Spectrum |
Languages | English |
Accessibility | Configurable controls |
More posts
- Progress in planned modifications10 days ago
- Answers to a few more questions39 days ago
- Three graphical fixes and one minor improvement53 days ago
- SAM Coupé version61 days ago
- Silly error fixed and more graphical improvements66 days ago
- Important fix and several cosmetic improvements70 days ago
- Improved introduction and lifts73 days ago
- Correctly coloured large text79 days ago
- Moved opening animation85 days ago