SAM Coupé version


There is a modified version for the SAM Coupé computer, although it looks and sounds the same as the ZX Spectrum version. It doesn't use the SAM's graphics capabilities, because it would require rewriting a large part of the game's program. Unfortunately, it also only uses the sound capabilities of the ZX Spectrum's internal speaker, because the AY (ZX Spectrum 128K) and SAA (SAM Coupé) sound chips are not compatible. The Spectrum version of the game's sound is too tightly bound to the program to be easily modified, and would require rewriting multiple parts of the program and manually recreating all the musical tables.

I also tried using programs to automatically convert AY sound to SAA while the game is running, but unfortunately none of them could work properly in this case. It writes to all SAA registers every time it is called, which is wrong in this game. Furthermore, it doesn't seem to use volume envelopes that I use in the game. Additionally, the pitches are converted from beeper to AY and then from AY to SAA, so the quality may degrade.

So the SAM Coupé version is not finished yet, but the current version is available because I don't know when or if I will be able to finish it.

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